1. The Sketch

Definition and organization of different objects, interactions, patterns. We list, we structure, we architecture

2. The Model

We define all key interfaces of your project and test the interaction between components using tools that simulate the user experience.

3. The chassis selection

Optionally we can deliver prototypes used directly in a website development process or application. As long as time travel, so do it with a DeLorean!

The benefits of a 'sprint' approach

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Valérie Brabant | Process coach | Infrabel 

Spade quickly understood our needs and proposed an information architecture. The prototyping phase was a good step to refine our intentions, federate all the actors around a concrete view of the project and to support development.